1. Nov
    18

    Senlima - Knight Animation

    Posted in : senlima, game, preview, unity, 3d, animation, and knight

    This article has been moved over our dedicated Openhood Games blog.

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  2. Nov
    17

    Senlima - Upcoming Game Preview

    Posted in : senlima, game, preview, unity, and 3d

    This article has been moved over our dedicated Openhood Games blog.

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  3. Jun
    28

    NGinx Useful Tips

    Posted in : nginx and sysadmin

    During an epic debugging session with an NGinx configuration for a project,
    I discovered some useful, but not so common (at least to me) configuration.

    Debug

    NGinx do not provide so much help (by default) when it comes to debugging internal redirect,
    proxying and other rewrite rules. But it comes with a handy debug module which allows you
    to get a lot more info.

    You have to enable it at compile time:

    ./configure --with-debug

    And then in your configuration you can set:

    http {
      # At the http level activate debug log for eveything
      error_log /path/to/my/detailed_error_log debug;
    
      server {
        # At the server level activate debug log only for this server
        error_log /path/to/my/detailed_error_log debug;
      }
    
      server {
        # At the server level without the debug keywords it disable debug for this server
        error_log /path/to/my/error_log;
      }
    }

    You can even debug only some connections:

    error_log /path/to/my/detailed_error_log debug;
    events {
        debug_connection   10.0.0.1;
        debug_connection   10.0.1.0/24;
    }

    Source: NGinx Debugging Log

    Proxying

    NGinx is well known for its proxy/reverse-proxy/caching-proxy capabilities, but
    you’d better know how some things works to not waste your time on some odd
    behaviors.

    When proxying to remote host by URLs, be aware that NGinx use its own internal resolver for DNS name.
    This means in some cases it can’t resolve domains unless you specify which DNS to use.

    Let’s take an example:

    server {
      # Let's match everything which starts with /remote_download/
      location ~* ^/remote_download/(.*) {
        # but only when coming from internal request (proxy, rewrite, ...)
        internal;
    
        # Set the URI using the matched location
        set $remote_download_uri $1;
    
        # Set the host to use in request proxied (useful if remote is using vhost
        # but you're using its IP address to reach it in the proxy_pass config)
        set $remote_download_host download.mydomain.tld;
    
        # Set the url we want to proxy to
        # Using IP address of server, be sure to set the $remote_download_host
        set $remote_download_url https://10.0.0.1/$remote_download_uri;
        # Or using the full domain
        # set $remote_download_url https://$remote_download_host/$remote_download_uri;
    
        # Set Host header for vhost to work
        proxy_set_header Host $download_host;
    
        # This clears the Authorization
        proxy_set_header Authorization '';
        # If your remote server needs some auth you can set it there
        # Basic auth would be something like
        # proxy_set_header Authorization 'Basic kjslkjsalkdjaslasdoiejldfkj=';
    
        # Disable local file caching, when serving file
        proxy_max_temp_file_size 0;
    
        # Finally send query to remote and response back to client
        proxy_pass $download_url;
      }
    
      try_files $uri @fallback;
    
      location @fallback {
        proxy_pass http://my_backend;
      }
    }

    Example adapted from Nginx-Fu: X-Accel-Redirect From Remote Servers

    This example is fully working because we used an IP address for $remote_download_url,
    but if we were using the domain (eg: download.mydomain.tld), any request would fail
    with a 502 Bad Gateway error.

    This is due to the way NGinx default resolver works. It’s smart enough to resolve
    the domains in proxy_pass directives as long as they are statics (it can get them
    at boot time) and they are in /etc/hosts. But as we are constructing the URL here,
    it does not try to resolve it. Fortunately you can specify which DNS server
    it should use in such cases by setting:

    http {
      # Globally
      resolver 127.0.0.1; # Local DNS
    
      server {
        # By server
        resolver 8.8.8.8; # Google DNS
    
        location /demo {
          # Or even at location level
          resolver 208.67.222.222; # OpenDNS
        }
      }
    }

    Comments

  4. Jun
    14

    Benchmark ruby versus node.js on Heroku

    Posted in : ruby, node, heroku, sinatra, mongo_mapper, unicorn, express, mongoose, and cluster

    I’ve been playing a lot with node lately thanks to this PeepCode screencast and since Heroku released their new Celadon Cedar stack I’ve been wanting to benchmark ruby versus node.js for a restful API which I need to build.

    At first I tried to compare bare node.js against eventmachine_httpserver. It did quickly became obvious that this kind of micro-benchmark wasn’t going to be very helpful in deciding which one to choose.

    Building the API was going to be messy unless I did start using something like sinatra or express.

    Methodology

    I did setup 2 similar repositories on github:

    https://github.com/JosephHalter/heroku_ruby_bench
    

    This repository is using sinatra, mongo_mapper, yajl and unicorn.

    https://github.com/JosephHalter/heroku_node_bench
    

    This repository is using express, mongoose and cluster.

    I deployed both on Heroku, did setup a free mongohq account for both and run a few tests with various number of workers. All tests have been done from a datacenter in Paris using the following command:

    ab -k -t 10 -c 1000 http://evening-robot-961.herokuapp.com/restaurant/4df550c5c3aaaa0100000001
    ab -k -t 10 -c 1000 http://cold-mist-128.herokuapp.com/restaurant/4df55a0fab9e270007000001

    evening-robot-961 is running on node 0.4.7 and cold-mist-128 is running on ruby 1.9.2

    Checklist

    For those asking:

    • yes, I’ve waited enough time between each heroku scale
    • yes, I’ve retried each test a crazy number of times

    Heating

    Here are the raw results for a concurrency of 100, just to ensure everything works as expected before starting the real test:

                             | completed | failed |
    express/node             | 3358      | 0      |
    express/cluser/3 workers | 7473      | 0      |
    sinatra/thin             | 1649      | 0      |
    unicorn/4 workers        | 6080      | 0      |
    

    Results

    Here are the raw results for a concurrency of 1000:

                               | completed | failed |
    node/1 dyno                | 40524     | 27865  |
    node/5 dynos               | 20755     | 11575  |
    node/10 dynos              | 36953     | 9866   |
    node/20 dynos              | 34724     | 7486   |
    node/40 dynos              | 33919     | 8863   |
    node/60 dynos              | 32218     | 8984   |
    cluster/1 worker           | 21307     | 13193  |
    cluster/2 workers          | 41679     | 18904  |
    cluster/3 workers          | 40700     | 12864  |
    cluster/3 workers/5 dynos  | 37292     |  8360  |
    cluster/3 workers/10 dynos | 19787     | 10870  |
    cluster/3 workers/15 dynos | 35894     |  7119  |
    cluster/3 workers/20 dynos | 35871     |  9807  |
    cluster/3 workers/40 dynos | 32727     |  8371  |
    cluster/4 workers          | 22262     | 14738  |
    thin/1 dyno                | 38813     | 36769  |
    thin/5 dynos               | 40885     | 35178  |
    thin/10 dynos              | 42141     | 29082  |
    thin/40 dynos              | 33014     |  9732  |
    thin/60 dynos              | 31392     |  8747  |
    unicorn/1 worker           | 41032     | 39498  |
    unicorn/2 workers          | 24991     | 22152  |
    unicorn/3 workers          | 22601     | 16319  |
    unicorn/3 workers/5 dynos  | 20386     | 11012  |
    unicorn/4 workers          | 44127     | 37607  |
    unicorn/4 workers/5 dynos  | 39591     | 13426  |
    unicorn/4 workers/10 dynos | 35672     |  9511  |
    unicorn/4 workers/15 dynos | 35925     |  7997  |
    unicorn/4 workers/20 dynos | 34611     |  8131  |
    unicorn/4 workers/40 dynos | 18873     | 11125  |
    unicorn/8 workers          | 45904     | 39819  |
    

    A few charts to make it easier to read:

    express

    express with cluster

    express with cluster/3 workers

    sinatra with thin

    sinatra with unicorn

    sinatra with unicorn/4 workers

    Conclusions

    Using either ruby or node I could easily get more than 2000req/s. I think both are viable alternatives. With only 1 dyno however, you’ll start to have failed connection when faced with massive concurrency because the backlog is full. Increasing the number dynos doesn’t magically allow you to handle more requests per second, however it can decrease the number of failed connections. Heroku pricing is linear to the number of dynos you scale to, however your throughput does only only improve marginally. It could be that I’m benchmarking from only 1 server but I’ve seen almost no difference between having 40 dynos or 60. You’ll see one when you receive the bill so be cautious, especially if you use an auto-scale tool.

    Apart from that, we’re seeing a huge improvement when using unicorn with 4 workers instead of thin which was the only possibility before Celadon Cedar so a big thank you to Heroku who did make this possible. The same applies to node with cluster, you can do more with 15 dynos running cluster with 3 workers than with 60 dynos of node alone (for a quarter of the price!). Special thanks to TJ Holowaychuk who did help us to fixing a stupid issue which prevented us from using cluster on Heroku.

    Comments

  5. May
    23

    Link to static assets on Rails 3.1

    Posted in : rails, sass, assets, and sprockets

    Having just migrated an application to Rails 3.1, we discovered that the following line is not valid anymore:

    = javascript_include_tag "rightjs", "application", :cache => "all"

    The easiest solution is moving all your javascripts in app/assets/javascripts/ then create a file all.js

    // require "rightjs"
    // require "application"

    Or we can also just add the require in application.js itself. Soon we had to do the same for our stylesheets: move them to app/assets/stylesheets.

    Also, the default path where image_tag will look for our images is now app/assets/images and no more public/images. The public folder does now shrink to only a handful of files.

    The only remaining issue should now be with images (and fonts) referenced in the stylesheets as ../images doesn’t work anymore. The first thing we tried was changing:

    url(../images/myimage.png)

    To:

    url(/assets/myimage.png)

    Ok now it works, but is only suitable for dev because it does hit our application to serve the static files. Hopefully, Rails has a new rake task to precompile all assets to the public/assets folder:

    bundle exec rake assets:precompile RAILS_ENV=production

    Don’t forget to specify the environment otherwise the css won’t be minified properly. Also our files will be renamed from:

    application.css
    

    to:

    application-ab5f...(more letters and digits).css
    

    It combines the original filename with a hash, a MD5 digest of the file content after evalutation. This is to ensure proper cache reloading - the old way with query string didn’t work with some proxies. In order to avoid serving static assets in production, we have to reference these images directly, with the hash in filename. So intead of:

    url(/assets/myimage.png)

    What we want is:

    url(/assets/myimage-df02(more letters and digits).png)

    Of course, doing it manually like suggested here would be tedious. The solution is to rename our stylesheet to application.css.erb (or application.css.scss.erb) and type:

    url(<%= asset_path "myimage.png" %>)

    Don’t bother trying to write:

    url(<%= asset_path "images/myimage.png" %>)

    Even if the image is actually in app/assets/images because it won’t generate the right link. We did also moved our fonts to app/assets/fonts, it works no differently that for images. Reminder: if you forgot to specify the environment (RAILS_ENV=production) when running the assets:precompile tasks the links won’t include the necessary hash in filename.

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